Microsoft has announced the launch of Kinect for Windows in the market.
The company has also launched the stable edition of the Kinect for Windows SDK for the developers.
I am very pleased to report that today version 1.0 of our SDK and runtime were made available for download, and distribution partners in our twelve launch countries are starting to ship Kinect for Windows hardware, enabling companies to start to deploy their solutions. The suggested retail price is $249, and later this year, we will offer special academic pricing of $149 for Qualified Educational Users.
Features and updates:
Support for up to four Kinect sensors plugged into the same computer
Significantly improved skeletal tracking, including the ability for developers to control which user is being tracked by the sensor
Near Mode for the new Kinect for Windows hardware, which enables the depth camera to see objects as close as 40 centimeters in front of the device
Many API updates and enhancements in the managed and unmanaged runtimes
The latest Microsoft Speech components (V11) are now included as part of the SDK and runtime installer
Improved “far-talk” acoustic model that increases speech recognition accuracy
New and updated samples, such as Kinect Explorer, which enables developers to explore the full capabilities of the sensor and SDK, including audio beam and sound source angles, color modes, depth modes, skeletal tracking, and motor controls
A commercial-ready installer which can be included in an application’s set-up program, making it easy to install the Kinect for Windows runtime and driver components for end-user deployments.
Robustness improvements including driver stability, runtime fixes, and audio fixes